Theory vs practice of SIP-based VoIP

I recently attended the VoIP conference and expo [1], at Illinois Institute of Technology, organized by Prof Carol Davids, and also got a chance to speak on a couple of topics [2]. There were many interesting presentations in the conference giving perspectives from leading software and equipment vendors, carriers and service providers, government bodies, standardization forums as well as open source developers. This article presents some of my thoughts regarding the theory and practice of SIP-based VoIP.

The inaugural session showed a demonstration of IP-based 911 call by students by integrating and using the software pieces developed at other universities. It was great to see sipd [3] being used by other universities for exciting new projects, and brought back the memories when we were developing sipd.

Theory

The session initiation protocol (SIP) was invented to create and control multimedia sessions on the Internet because the previous protocols were either insufficient (e.g., HTTP, RTSP) or too complex (e.g., H.323). Unlike HTTP which typically requires a dedicated server, SIP was designed to be more peer-to-peer. Hence, your VoIP phone itself acts like both client as well as server to send and receive SIP requests. Ideally, you do not need to keep the SIP proxies in the session path, except for initial call setup. The protocol is designed to encourage subsequent requests such as ACK, BYE or re-INVITEs to be end-to-end, if possible. The protocol includes mechanism to enable an intermediate proxy to require that all subsequent requests in a session be sent via that proxy. But this was designed to be used as an exception rather than a rule. The motivation is scalability: keep the proxies lightly loaded.

In theory, a SIP-based system follows the end-to-end principle of Internet: keep the intelligence in the end, and have the network (or intermediate proxies) be dumb. The end-to-end principle has been crucial in the success of the Internet and more recently the web applications. As long as you keep the network provider independent of your application provider, you see explosion of application innovations.

Practice

In practice, your SIP-based system is typically "owned" by your network provider who has business incentive to provide you billable applications and services, and prevent you from talking to other open SIP-based systems without going through their billed "services". The largest SIP systems such as Comcast and Verizon digital voice are designed to be closed systems which use SIP in the network without allowing end-users to access it directly. More recently, Apple's Facetime is a closed service and does not inter-operate with other SIP services. With SIP-based IP multimedia subsystem (IMS) being adopted by wireless carriers, there is more incentive for businesses to convert SIP from an end-to-end protocol to a network centered and managed service.

One of the term I kept hearing during the VoIP conference was the "managed" services, and why it is useful for consumers, and what kind of new innovations are happening. When I looked at details, these services and innovations are basically what SIP already provides, e.g., service APIs, unified communications, etc. I had the opportunity to work on some of these 5-10 years ago when I was at Columbia University. It is discouraging to know that because of narrow minded business incentives of vendors and carriers, walled gardens of SIP systems are created which prevent open innovations and require significantly many fold effort to get basic features to the consumers. First, (1) the vendors and carriers use an open protocol, SIP, to build a VoIP system, then (2) invest resources in making it a walled garden, and finally (3) invest more money and resources to create federation of these walled gardens. In the end, (2) and (3) nullify each other, and just (1) was sufficient. All the money invested in (2) and (3) gets wasted in the long term.

Conclusion

I would like to advise vendors and carriers to just focus on providing a good IP network with some quality of service and less restricted NATs, and leave the rest of the VoIP services to the millions of application developers. As Henry Sinnreich said during the conference, the only service is "the Internet". Instead of providing "managed" network services, open up your network for end-to-end innovations. In the long term this will boost your network and bring more revenue. With Internet and web, there is more opportunity for everyone, and a walled garden approach in the network is just going to keep you away from the long term growth. 

The open innovations in VoIP are bound to happen. If you do not want to be part of that, someone else definitely will. Adrian Georgescu presented Blink [4], a fully featured easy to use SIP user agent, as a great example of SIP-based open innovation. For every VoIP developer in "managed" service organization, there are probably a thousand independent developers such as web application developers. Sooner or later, these developers will build some open platform or system which will attract hundred times more traffic than your managed services and hence many fold more revenue. At that time all your investment in "managed" services will go down the drain. Because if you don't open up your SIP systems, these developers will not wait for it, and build something else. This has happened before with Internet and web applications, and will happen again sooner or later with Internet voice/video communication or VoIP.

Tips for implementing application protocols

This article presents some tips for implementing application protocols such as for web services, multimedia communication, streaming or Internet telephony. The tips are mostly relevant for implementations in the Python programming language.
  1. Keep all blocking operations outside your protocol implementation. This mostly includes sockets, files and timers. If you design your protocol parser and controller to be independent of blocking calls, then it can easily be converted to various asynchronous or synchronous controllers as needed. For example, the rfc3261.py module implements core SIP stack using the Stack class. The application supplies API for timer creation, message receiving as well as sending. When the application receives a packet on socket, it invokes a method on the stack. When stack has parsed the received packet and needs to inform an high-level event such as incoming call to the application, it invokes a method on the application. This allows the application such as voip.py to provide co-operative multitasking based controller. On the other hand, the built-in HTTPServer in Python includes synchronous and blocking calls for sockets and disks. This makes the built-in class' HTTP implementation hard to use for various high-performance application that cannot afford to block. Due to this, almost every web framework implements its own HTTP, instead of re-using the built-in class. The trade-off is that your implementation may become more involved if you keep blocking operations outside.
  2. Do not use multi-threading in your protocol implementation. Firstly, getting a multi-threaded application right is very hard. Secondly, for CPU intensive tasks or disk I/O bound tasks, the CPython's global interpreter lock (GIL) will prevent efficiency anyway; hence multiprocessing should be used. Thirdly, for network I/O bound applications multi-threading has advantage, but not as much as multiprocessing. Consider using multiprocessing, but beware of cross-platform problems, especially on Windows! In my experience, co-operative multitasking (or green-thread) works best for protocol implementation. If you are worried about efficiency on multi-core CPUs, you should leave that decision to the main application that will use your protocol implementation to present a client or a server application. The main application can decide whether to use multi-threading or multiprocessing and co-ordinate among them.
  3. Decouple the protocol parsing and handling implementation. Sometimes you may need to use just the parser without the handler. For example, if a single incoming TCP connection can have either HTTP, SIP or RTSP messages, then it becomes easier for the application to first parse the message to determine what it is, and then invoke the appropriate handler. Because of NAT and firewall, many application protocols need to be sent via a single port, e.g., 80 or 443. If an application from Flash Player connects to your server on TCP, it will first send a socket policy request, before sending any other actual application protocol message. If your protocol parser is separate from the handler, you can invoke the socket policy request parser as well as protocol parser, to determine what request it is.
  4. Avoid blocking on DNS lookup, if possible. This goes back to first point; do not block in your protocol implementation. Usually it is hard to notice the DNS lookup as blocking. Most built-in libraries provide synchronous and blocking calls for DNS lookup. Consider using some asynchronous DNS library. If that is not possible, move the DNS lookup out of the core protocol implementation, to the main application. Sometimes DNS lookup is done during logging, e.g., to convert client IP address to host name, and may be hard to detect.
  5. Log all warning, errors and exceptions. In server implementations, you may get tempted to handle various exceptions and ignore it, to make your server more "robust". Unfortunately, this practice leads to more headaches later on when some critical bug appears but is hard to detect. If you log all warning, error or exception conditions, even if you ignore them, you may be able to detect such bugs early on. A warning is a suspicious behavior either in your code or external system. An error is a failure case due to some external problem, e.g., file requested by client was not found on server. An exception is most likely a programming mistake, e.g., accessing attribute on "NoneType".
  6. Do not hold on to resources. With automatic reference counting and garbage collection, it becomes your responsibility to free up any unused references. Typically the application protocol defines how long the resources should be kept, e.g., how long a SIP transaction lasts. But there are some resources which can persist for much longer duration, e.g., user contact location. External databases are more suitable for such resources. Secondly, with event driven software architecture such as listener-provider model, it is easy to get in to reference loops, e.g., listener has reference to provider and vice-versa. Similarly, a Message object may have list of Header objects, and each Header may refer back to the Message. Your cleanup code should correctly free up unused references, e.g., "del varname".

Scalability vs Performance

I have been reading articles on scalability and performance. This article summarizes some of my understanding about this topic.

Scalability is the ability to scale the system to higher load. Performance determines the throughput of the system under load [1]. In theory, scalability and performance are orthogonal; you can handle higher load either by scaling the system or by improving the performance of individual components of the system. In practice, scaling and performance improvement are used together to improve the overall system.

Suppose a single machine can handle a load of N. If it is possible to handle 2N load by adding another machine, or kN load by adding another k-1 machines, then the application is designed to be scalable. On the other hand, you can always try to optimize your application or buy more expensive hardware to make your application handle 2N load in the single machine. Clearly there is a limit to the performance gain on a single machine. Also, for the same amount of overall improvement, typically scaling the system by adding redundancy is much cheaper than improving the performance of single machine by optimization or buying more expensive hardware.

This seems to indicate that scaling should always be preferred. Unfortunately the problem is that designing your application for scalability is not trivial. As an example, Google AppEngine (GAE) is designed to be scalable, but not necessarily high-performance [2]. On the other hand, rational database such as MySQL can be optimized for high-performance, but designing your application to scale with MySQL is a challenge. In most web applications, typically the database server eventually becomes a bottleneck at high load. On the other hand Google's Bigtable is designed to be scalable. The tradeoff is that GAE API does not allow many relational database features such as join and hence requires the programmers to learn a new way of data storage and access.

Horizontal scalability refers to adding more machines to handle the load, whereas vertical scalability (which we call high-performance) refers to adding hardware components in existing machines such as more memory or better CPU to handle higher load [3].

High Scalability Techniques
Partitioning the data is most common scalability technique. It allows you to distribute different partitions on different servers. Consistent hashing has been used in distributed hash tables and distributed server farm to assist partitioning and replication of data in the presence of high churn when machines come and go frequently.

Stateless servers are much more scalable than stateful, because stateful servers may need to communicate with each other or share state which limits the scalability. Web servers and SIP proxy servers are easy to make stateless, whereas conference servers, presence servers or gateways are difficult to make stateless. Many applications too require stateful processing at the server, e.g., web applications that need stateful database storage. This concept can be used together with partitioning to build a two-stage server farm where first stage stateless servers just do load balancing whereas second stage stateful servers work on a small data partition. Unfortunately, some applications such as presence or publish-subscribe are too complex for easy data partition.

High Performance Techniques
The C10K problem [4] talks about the typical web server limitation of only about ten thousand simultaneous connections due to operating system and software constraints, and presents several references to improve the performance. The usual software performance bottlenecks are data copies, context switches, memory allocation and lock contention. Various techniques to handle these problems are summarized in [5].

Asynchronous and non-blocking IO are commonly used to convert blocking/synchronous methods to event-based. Although asynchronous and non-blocking refer to almost the same thing, there are certain crucial differences in the API [6]. Non-blocking refers to making your methods not block and hence return immediately, e.g., with an error code indicating that the method is not complete. Typically, additional method is available to know the state of the IO. For example, socket API allows non-blocking mode, and can use select to check the state of the socket, whether read or write can be done or not. Thus, the application program has full control of when the read is done and in which thread/stack. On the other hand, asynchronous API are more event-based, where the application registers a method handler for an event, and the system calls the method when that event occurs from within the system thread, or posts that event to the main application's handler loop.

A well known topic of debate is whether event-based or threads are more suitable for high performance servers? Theoretically, both are equivalent with non-preemptive threads and co-operative multi-tasking. But in practice due to the way threads are implemented and resources needed by threads, event-based systems have performed better on single CPU machines. Unfortunately, pure event-based systems are difficult to take advantage of multi-CPU hardware.

Thread-pool and process-pool have been used to improve the system performance and take advantage of multi-CPU hardware. Both multi-process and multi-thread systems have been built in practice. The advantage of multi-process implementation is that multiple processes can listen for incoming connections on the same socket, whereas in multi-thread implementation only one thread can be listening on a socket. The problem in multi-process implementation is that it needs explicit inter-process communication using message passing or shared memory, whereas in multi-thread implementation it is easy to use global variables with mutex and conditions to share state. With respect to event-based systems, there are two design patterns: a reactor pattern allows the application to register for "ready" event and perform the read operation when event is received; a proactor pattern allows the application to register for "complete" event and receives the incoming data along with the read event [7].

The thundering herd problem in OS is that when an IO event is received all the waiting threads are woken up. But only one thread will handle the event and others will go back to sleep. This wastes CPU cycles. The problem and a solution is proposed in [8].

For a high-performance server implementation, general consensus is to always use non-blocking IO, and use thread or process pool with minimum number of threads/processes. The idea is that there should be one-thread/process per CPU. This paper [9] describes a SIP server architecture which can maintain few hundred thousand active TCP connections. For pure network IO it is possible to always use non-blocking IO on commodity hardware, whereas for disk IO it is not so easy. Hence, thread-pool model with worker threads to wait on disk IO completion have been used with success in the past.

Lessons in starting a software project

This article presents my thoughts on DOs and DONTs of starting a new software project. Many lessons listed in this article are already well known or common sense, but usually not always followed!

DOs
  1. Brainstorm often: During the initial phases of software growth or even before starting to write a single line of code, you should do several sessions of brain storming. It could be on validating your idea, figuring out competition, predicting the future, picking a programming language, potential learning, etc. This is the difference between carefully planned birth versus unexpected pregnancy. Just because you can write some software, should you? Especially if better alternatives exist?
  2. Use good version control system: Even for the most trivial projects, you should try to use version control system. I like SVN (subversion) for my open-source projects, but if you can afford git, it works better for complex project management. If you are starting an open source project, consider code.google.com for hosting your SVN repository -- it is fast, simple and hassle free. It is like a good home for your baby software.
  3. Document all ideas: When the software is evolving you will have many ideas for new features, doing things differently, or incorporating competing features. Obviously due to lack of resources and time, you won't be able to incorporate all these. But you must document all the ideas, and if possible prioritize them. Keep a single list of ideas. Usually the software will evolve on its own to attract new features. Implement only the most crucial ideas and features, and resist the temptation to add many features.
  4. Few developers during growth: Keep the core set of excellent developers to one, two or at most three when the project is growing. Every major piece of software should have only one excellent developer. This avoid unnecessary friction and induces feeling of ownership. Software is like a baby, which needs a good parent to raise and grow, before it can mature and face the world. You wouldn't want to raise your software in a foster house where nobody feels ownership, i.e., in an organization with an engineering "team".
  5. Pick the right language and tools: Every programming language has some strengths and weaknesses. Make sure you select the right language, that is quick to develop with and maintain, and works well for your target application. For example, with low-level C/C++ you get performance, and with high-level Java, Python, you get portability. Over the years I have liked Python for most of my applications. Unfortunately, in corporate environment, Java is the pet-child because there are many fold more software developers and managers who know Java well. For modern Internet and web applications, Python, Ruby, Erlang and ActionScript are becoming more popular.
  6. Include testing and defensive programming: To be successful, sooner or later your software project will need to get out of the demo-mode and face the real world. It might become too late at that time to worry about scalability or glaring bugs if those involve redesigning your software. It saves a lot of time and energy to use common techniques such as good logging, unit testing, performance best practices, and defensive programming from day 1. Also maintain an issue tracker and log even the tiniest of issues with your software. Sooner or later you will need to address them.
DONTs
  1. Don't procrastinate: If you have an idea to work on, don't procrastinate. Just get started, write something up, try to get a prototype going. Most successful projects need a complete re-write at least once. So don't be afraid to write throwaway code. 
  2. Don't document before coding: While software engineering people will say that you should follow good software process -- writing requirements specification, design document, test cases, etc. -- those can be written later too! Source code is what makes or breaks a software. You can write detailed specification and design documents, after you already have a prototype and want to document it or propose a change. In my experience, any design document written before writing the code is incorrect, and needs to change drastically after the source code is written.
  3. Don't spend time on one-off items: For your software, there are some items which are directly related, and then there are one-off items. For example, for a VoIP client, the protocol implementation, good voice quality, etc., are directly related. On the other hand, having a user signup page, instant messaging text chat, file sharing, etc., are one or two-off items, which are not directly related, but indirectly assist users in VoIP. When you start a project, do not spend time doing one-off items, but work on directly related items first.
  4. Don't wait too long for 1.0 release: There is 80% difference between an 80% complete software and a released software. When you formally release your software, you have to take care of user manual, getting started guide, installer as well as finish those last annoying bugs. In the case of software projects, it is very easy to get started but very difficult to put an end. There is always an endless list of features which needs to be completed before the release, and hence your release never happens. Unless, you make it happen. You will have to make a firm decision about what bugs are important and what can remain as known issues for version 1.0.

Flash-VideoIO: Flash-based audio and video communication

I launched the Flash-VideoIO project to facilitate audio and video communication using easy-to-use reusable Flash application with extensive JavaScript API. More from the project page...

"Flash-VideoIO is a reusable generic Flash application to record and play live audio and video content. The Flash-VideoIO project aims at implementing a generic Flash application named VideoIO.swf which can be used for variety of use cases in audio and video communication, e.g., live camera view, recording of multimedia messages, playing video files from web server or via streaming, live video call and conferencing using client-server as well as peer-to-peer technology."

Developers are invited to explore and experiment with the VideoIO component, provide feedback and/or contribute to the development.

Distributed Systems Development: Client vs Server

In this article I compare the distributed systems development for client vs server. When you start implementing a distributed system such as a client or server for some protocol, the basic functionality is easy to implement. But to make your software usable in real world, the client or server specific considerations take a lot of time. This article tells you how to build good quality distributed systems: client or server.

Client

Considerations: Auto-configuration, IP address change detection, NAT and firewall traversal, robustness against failures, adapt to network condition, consistent user interface and view, command line vs user interface, guaranteed security, idle and sleep detection, responsiveness of user interface, redundant connections to servers, keep-alive, caching, analytics.

Examples: Firefox browser, Skype, Gtalk

Description: A client should automatically configure as much as possible, e.g., network IP, hostname, username, machine type, etc., from system. If the client relies on local IP address, it should automatically detect any change in IP address. For example, a SIP client should re-register the new IP address as contact if there is a change. NAT and firewall traversal is one annoying reality on the Internet. Most often an HTTP based client works out of the box because most networks are permissive of HTTP and HTTPS. However, if you are building any other client such as IM and chat, VoIP or media recording, then there is some network in some enterprise which will block your connection. Most protocols have an alternative to perform NAT and firewall traversal. For example, RTMP has RTMPT, XMPP can work on BOSH, and SIP uses bunch of techniques.

A client should be able to adapt to any network condition. This not only applies to the network topology and filtering, but also to the bandwidth and quality. A VoIP client should automatically adapt to lower quality codec if it detects lower end-to-end bandwidth. Bandwidth detection and adaption should be a continuous process instead of performing only at the beginning. If you need to connect to a server, and there are many distributed servers, the client could periodically detect a list of closest servers, and connect to one or more of the closest servers in network proximity. Where network proximity is determined by network distance or delay and jitter. This allows your client to handle geographic distribution. If you have multiple redundant servers, you client should be able to failover in case one server fails. A better approach could be to keep persistent connections to two servers, so that failover latency is minimized. The automatic configuration, detection and adaption of various network and system conditions is one of the most crucial property of successful peer-to-peer clients such as Skype. Some clients need detection of idle or sleep behavior, e.g., to update your presence status. If the user puts the system on sleep (or standby) then your software may not get any chance to communicate to the server about the status. In such cases, your protocol or server should be robust in detecting idle clients.

A client is a user facing software. The responsiveness of the client user interface distinguishes a good software from an average one. For example, if the client doesn't get a server response within 200 ms, it can automatically inform the user via an hour glass or rolling wheel indication. If your GUI becomes unresponsive while it is "processing" instead of giving an indication, then user is likely to get annoyed or make mistakes clicking on the same button multiple times. You should always use event-based system for your user interface, instead of synchronous processing especially if it can block. Caching can be used if needed to speed up your performance. For example, instead of fetching the user list to display in your client every time you switch to the user list view, you can cache it and display a cached copy. Periodically, refresh your local cache with the actual data or from server. Caching is also useful in other places where client-server communication becomes overloaded.

Command line clients are becoming less common these days. But such clients are more powerful in some scenarios. Consider whether a command line alternative is useful and feasible as well. Finally, a guarantee on security is a must for the Internet client applications. Most application protocols define secure communication, e.g., over TLS/SSL, S/MIME, etc. Your client should have an option to go completely secure and encrypted.

In summary, a good client software is one which can do one thing that it is meant for. You may add many new features, but how you do the essential function is what will make your client useful and popular. Consider using analytics in finding which feature is gaining popularity, or which feature is no longer used. A software is like a human body. If you don't do exercise to remove body fat -- remove unused pieces and re-factor periodically -- you will become too fat, slow and useless. This is more important for client facing software, because client behavior keeps changing and what you used last year may not be the same client this year.

Server

Considerations: Easy configuration, logging, vertical and horizontal scalability, robustness and automatic failover, auto loading of configuration changes, connectivity to different backends, programmability, event based but multi-threaded, use multi-core CPUs, memory usage optimization, management console, command line control, activity monitoring, admission control for quality, stateless vs stateful, replication of critical data, partitioning of data for scalability, caching, keep-alive for crash detection of server, detection of idle or unresponsive clients.

Examples: Apache web server, ejabberd, SIP express router
Anti-example: Tomcat, Flash Media Server

Description: A server should have explicit, easy and extensive configuration option so that it can be deployed on variety of different scenarios, e.g., Apache config file. Note that when it comes to configuration: explicit is better than implicit, easy is better than complex. Another important feature of the server is being able to load the configuration changes without having to kill the server. For example, Tomcat automatically detects new war files and re-deploys the applications. Apache web server can be made to re-read the configuration using Unix signal. Some servers take the configuration to an extreme by defining an easy to use script that controls the server behavior. For example SIP express router defines a perl-like programming script to handle incoming request, forward to telephony gateway or perform authentication. Such fine grained configuration allows deploying the server in variety of different environments -- from personal use to enterprise or carrier deployments. On the other hand, I find J2EE model of defining services and classes in XML configuration files hard to use. Even though the configuration is done by configuration file or script, a easy to use web based management console gives a clean interface to the server control and monitoring.

Easy to use and configurable logging is another crucial piece of server software. A server log is typically the first place you go when you detect a problem. There is a tradeoff between extensive logging vs selective logging. I prefer extensive logging with selective viewing. Also I prefer accessing log from command line using "tail -f logfile.log" instead of the variety of web based log viewers.

Scalability and robustness are part of good server design. There are many other articles and web site dedicated to discussion on this, e.g., highscalability.com. There are several techniques such as event based thread pool, connectivity to different backends, bi-directional master-slave databases, replication of critical data, in-memory distributed cache such as memcache, partitioning of data, two-stage load sharing architecture, and use of servers from different vendors for robustness against security exploits. The server should prefer stateless operations. It should be able to detect unresponsive clients in case of stateful sessions, e.g., by periodically sending keep-alives. Note that a server initiated keep-alive is more robust than a client-initiated for distributed applications. For example, in client initiated keep-alive, if client1's keep-alive fails, client1 assumes it is disconnected, but client2 doesn't know that client1 is disconnected; whereas in server-initiated keep-alive, once the server detects that client1 is disconnected, it can inform other related clients about it.

The server should use the available resources in the best possible way. Typically memory, CPU and bandwidth are the critical resources. Some form of activity monitor should detect the resource usage by the server and inform the concerned IT person in case of abnormal behavior. This could be because of memory leak in the server or some security attack from malicious systems. Obviously the implementers should strive to fix any memory leaks. Another useful behavior by the server is to do admission control based on available resources. For example, if the server detects that it is using 90% of its bandwidth, then it should not admin a new media streaming client, of if it detects it is CPU is fully utilized, it should reject new requests with appropriate error response, so that client retries with exponential back-off timeouts. In a distributed server farm, the servers should be able to not only automatically configure based on configuration of other servers, but also detect overload on and share load from other servers in the farm. For example, a self organizing server can detect other servers in the farm, and automatically assume load sharing and/or secondary server responsibility.

In summary, configuration, scalability and robustness form the core of a good server implementation.

What Great Programmers think?

I found a very interesting blog article and wanted to summarize the great programmers' view!

1. What is the most important skill every programmer should posses?
Good "taste". Communication skills and expression in writing. Strong sense of value of what you are doing is worth. Concentration. Passion. Self motivation. Think clearly. Prefer evidence over intuition.

2. What will be the next big thing in computer programming?
Web application programming will replace any GTK, Java Swing, Qt, Win32, MFC, etc. Real AI can change the current incremental trends in programming. Large-scale distributed processing. But many great programmers admit that they can't and don't want to predict future.

3. Why are some programmers 10 or 100 times more productive than others?
Ability to restate hard problems as easy ones. Genius is one percent inspiration and ninety-nine percent perspiration. Ability to fit the whole problem in their heads at ones. Care about what they do. They don't rush and slap things together, but have holistic picture of what is to be built. Knowledge of tools.

4. What are the most important tools?
Python, Lisp, Emacs, SVN, MySQL, GIMP, Firefox, TextMate, Pine, Ruby, make, TeX, vi, Unix, sam, bash -- they all are extensible. Learn everything in /bin and /usr/bin on Unix.

My take on the articles is that there is something common among all great programmers -- modesty, persistence, self motivation, taste, and extensive knowledge of useful tools.

I suggest also read this great article on how to recognize great programmers. If you want to be successful as a programmer I also suggest reading this book.



FAQ on using Flash Player to make phone calls

I present my answers to some frequently asked questions (FAQ) on using Flash Player to make phone calls.

1. Is Flash Application a good choice for VOIP?

Depends, the RTMP based application is not a good choice, whereas new RTMFP application is good for Flash to Flash Internet voice applications. For Flash to Phone applications, Flash is not a good choice as it is. Flash is good at user interface and ubiquitous availability but the TCP-based RTMP is not suitable for real-time interactive media, and UDP-based RTMFP is proprietary so cannot interwork with existing SIP-based VoIP systems.

Secondly, Flash Player is missing some of the crucial VoIP pieces such as good silence suppression and echo cancellation, so Flash based VoIP client becomes useless without a headset.

Thirdly, Although Flash Player supports open standard Speex audio codec, many existing VoIP providers do not support Speex, and expect only traditional voice codecs like G.729 and G.723.1. So you may also need to incorporate transcoding which is CPU intensive. Video transcoding is more difficult because of the proprietary video codec in Flash Player.

2. Will there be any performance degradation when the call goes through the following paths? (Flash Client -> Media Server ->RTMP to SIP Converter -> VOIP Server -> VoIP/PSTN Gateway -> PSTN Network -> Telephone)

Yes. If you can avoid intermediaries to cut down on media path latency, it will help a lot. Typically the VoIP Server (or SIP proxy server) is independent of the media path so that doesn't affect. But the media path goes through Media Server (FMS?) and RTMP to SIP converter, and that too over TCP. This degrades the quality a lot. One way could be to remove the "Media Server" from your path by having Flash Client directly connect to the RTMP to SIP converter. Also if you can reduce the network distance between the Flash Client and RTMP to SIP Converter, that will help a lot.

Secondly, with Flash Player you may need to do audio transcoding in your RTMP to SIP converter. This further degrades the performance and limits the scalability of your converter.

3. Some experts says that the development in C or C++ is prefered for VOIP call to phone instead of Flash Player for performance reason. Is that true?

A native VoIP client is preferred over Flash Player because the media packets can go directly from the client to the telephone instead of going through the RTMP to SIP converter. The advantage is because (1) the native client can use UDP instead of restricted to TCP-based RTMP, and (2) the network distance is lower for a direct path. Even if your converter is on good network and close to your client so that the network distance is not much of an issue, the UDP-vs-TCP makes a great impact in improving the quality of native VoIP client implementation over Flash Player.

In general the network component affects the quality more than the programming language. So whether you use C/C++, Python, Java or some other language, it doesn't matter much. But if you can have end-to-end media path over UDP between the two clients, or between the client and the gateway, it is much better. Obviously with Flash Player you cannot have the packets go directly unless your RTMP to SIP converter is local to the Flash Client.

All the existing good quality systems (Skype, GTalk) tend to use end-to-end media-path over UDP as much as possible.

4. There are different media servers available. like Adobe Flash Media server (FMS), Wowza, Red5 etc. Which one is the best choice?

Do you still want to pursue RTMP to SIP converter? Anyways: In terms of performance I would guess that FMS is the best choice. But if your aim to build a RTMP to SIP converter than probably Red5 is the the best. FMS is proprietary with not much customization/programming choices available, so you cannot easily integrate a SIP stack or a RTMP to SIP converter to FMS. On the other hand Red5 is completely open source and in Java so allows easy integration with other Java based SIP stack. Additionally you could integrate SIP stacks written in other advanced languages such as Python or Ruby because Red5 allows applications in those languages, whereas an FMS application is restricted to ActionScript 1.0.

I haven't worked with or used Wowza so I cannot comment on that. I have worked with FMS and Red5 though, as well as Python based rtmplite and siprtmp projects.

6. We are now in a confusion whether to develop our VOIP application in Flash technology or QT/Java/C#. What will be your choice?

I think that decision mostly comes from your business case. But I would suggest non-Flash technology if possible and if your business demands very good quality of voice service. If your VoIP client will be assisting your main business, then people won't mind downloading and installing the VoIP client. The advantage Flash has is that it is already available on most people's browser so doesn't require additional download or installation. So if your VoIP application is only a small part of your main web-based business, then Flash technology will be better I think.

Another option is to use the Gmail video/voice architecture described in my article. Basically it uses Flash Player for user interface, but all the networking or voice related processing happens using their native GoogleTalk plugin.

Project ideas in P2P-SIP

This article lists some project ideas related to P2P-SIP. Feel free to contact me if you are a student interested in the project. For general networking and multimedia related project topics please visit http://myprojectguide.org
  1. Survey of techniques for P2P VoIP: The project is a study project that surveys several existing P2P VoIP systems such as Skype, Gtalk, and several proposals in IETF P2P-SIP working group. The questions to answer are what are the best practices, what works, what doesn't, what has been implemented and tested, how do they compare with respect to scalability, robustness and security. Instead of comparing the whole systems, it is better to compare one function at a time, e.g., network maintenance, lookup, signup, etc. Clearly a critical and objective analysis is more useful than saying A is better than B.
  2. Implement Reload: Implement the current version of IETF P2P-SIP WG internet-draft You may reuse the core p2p, dht and rfc3261 modules of the 39 peers project. The goal is to implement the core functions that allows incorporating external DHT algorithm, authentication as well as transport. I have a few suggestions to simplify the draft and hence the implementation. Language: Python.
  3. P2P Simulator: Build a peer-to-peer network simulator in Python that implements various structured and unstructured algorithms. Related work includes p2psim, oversim and peersim. This project will build several modules to allow a developer to quickly put together an implementation of a P2P algorithm, view it graphically, and see the impact of various parameters. You should be able to support nodes behind NAT and firewall in your simulator, incorporate security and analyze the performance. Language: Python

Software API Design

In this article I present my view on the design of software APIs. Several other people have written extensively about the importance of API design and best practices, mostly in the Java community, but still I find so many poorly designed software APIs.

What is a Good API?

At the high level only a few design principles: complete, easy-to-use and minimum, are enough to design good API. The API should be complete, without any missing element, to achieve all the necessary functions of the software. At the same time, the API should be minimum, without much redundancy. For example, if the same thing can be done using two method, pick the best, and use that. Most importantly the API should be easy to use.

Consider the Unix socket API. It provides the core functions such as connect, sendto, bind, using explicit methods whereas additional rarely used functions are supported using setsockopt or ioctl. The best feature of the API is that it treats a socket similar to a file descriptor, so you could indeed use the file related functions on a socket.
s = socket(...);
write(s, ...); /* use it like a file */

Asynchrounous I/O

The annoying part in Unix socket is the select and poll set of function for doing asynchronous I/O. The primary reason is that there is no standardized way for asynchronous API in Unix. On the other hand Windows invented the WSAAsyncSelect function which is more difficult to use. An event-based API for asynchronous I/O is clean and easy to use, provided the event is dispatched by the relevant object.
s = new Socket();
s.addEventListener("socketData", handlerFunction);

Return vs exception

Exception is better for indicating failure cases, if the failure is less likely to happen. On the other hand, return value of failure is suitable if the failure is part of the result. For example, a findUser() function can return the User object on success, and null on failure such as not-found. What if there is other kind of failure? Should it return null or throw an exception?

Exceptions make more cleaner code, at least in Python. This avoids several if-else constructs to check the return values, and you can accumulate all error handling at one place, either in this function or in the caller stack frame.

Value vs reference

You would have studied pass-by-value and pass-by-reference in your programming class. This topic goes beyond that. For example, if a Camera object represents a default-camera for your machine, should the Camera object automatically switch to the new camera if the user changes the default camera from the control panel independent of your software?
cam = Camera.getCamera("default")
# will cam be the current snapshot of default-camera or will it automatically
# change when default-camera changes?
In your software, if you need to represent the local logged in user as a LocalUser object, should you create a new object when the login changes or should the same object update its state to reflect the new logged in user? If you use a local structure to represent the local listening IP address of your network application, should this structure automatically change its IP value whenever your machine's IP address changes?

The value object is easy to implement and understand. However, if an application needs to detect any change in the value they need periodic polling or event dispatching on change. The reference object is more convenient and clean to the application developer, but needs additional work in the implementation of the API. One option is to have generic reference wrapper, which can be used to convert any value object to reference object, as long as the change detection is uniform.

Synchronous vs non-blocking

Synchronous APIs are easy to understand and use whereas non-blocking event-based APIs are difficult to use. Non-blocking calls have advantage that your thread is not held-up waiting for the response. This is particularly a problem for single threaded software systems. In some platforms, e.g., ActionScript on (single threaded) Flash Player, there is no choice, and you must do non-blocking calls. Python provides constructs such as yield, which allows you to write synchronous co-operative multitasking software. Thus, even though your application code looks like synchronous, it actually yields to other task behind the scene. Clearly critical section and shared resources must be protected appropriately for read and write access as needed.
task1: data = yield multitask.recv(sock, timeout=10)
task2: yield multitask.send(sock, somedata)

Generic vs specific

While most API designers tend to write methods that are specific for one task, the arguments should be generic. In C++ or Java, templates allow you to specify generic algorithm. The question on generic vs specific spans more use cases: should your supply a String as your method name, or should you define an Enum and use that? If you already have a function getUser(String name), should you define another function getUserById(int id) or should you overload using argument type?

Generic API is more extensible but care must be take to handle various edge cases and throw appropriate exceptions.

Document and testing

How should the API be specified? Should there be a set of documents that describe each and every function in various use cases, or should there be built-in test cases that show how to use the API? or both? With document alone, how do you make sure that the document is updated every time someone updates the implementation? Python's doctest module allows you to integrate the unit testing in the API document itself. This cleanly makes sure that your unit test will fail if your API implementation changed.

Analogy

The single feature which improves the usability of an API is using an analogy with some existing thing. For example, a web interface modeled after Unix file I/O is very easy to understand and use. On the other hand, a completely new paradigm for your API will make it hard to understand. Other examples of existing paradigms are the listener-provider, event dispatcher, property getter setter, read-only vs read-write property, attribute vs container access, dictionary or hash map collection. For example, if you want to implement a new P2P storage module, consider exposing it as a dictionary where user can put and get values using keys, and can replace his existing code that uses local dict or HashMap with your new distribute dictionary.

Conclusion

Software APIs tend to last longer than expected. Careful thoughts in the design process can help your API withstand the test of time. When you design an API, weigh your options with respect to these properties: synchronous vs asynchronous, return vs exception, value vs reference, generic vs specific, and incorporate analogy with existing paradigm, and automatic documentation and testing tools.

Systems Software Research

A very interesting talk by Rob Pike on Systems Software Research is Irrelevant".

Some quotes from the slides (by Rob Pike):

"We see a thriving software industry that largely ignored research, and a research community that writes papers rather than software".

"Java is to C++ as Windows is to Machintosh: an industrial response to an interesting but technically flawed piece of systems software."

"Linux's cleverness is not in the software, but in the development model, hardly a triumph of academic CS (software engineering) by any measure."

"It (systems research) is just a lot of measurement: a misinterpretation and misapplication of the scientific method. Invention has been replaced by observation."

"If it didn't run on a PC, it didn't matter because the average, mean, median, and mode computer was a PC."

"To be a viable computer system, one must honor a huge list of large, and often changing, standards: TCP/IP, HTTP, HTML, XML, CORBA, Unicode, POSIX, NFS, SMB, MIME, POP, IMAP, X, ... With so many externally imposed structure, there is little left for novelty."

"Commercial companies that 'own' standards deliberately make standards hard to comply with, to frustrate competition. Academic is a casualty."

"New employees in our lab now bring their world (Unix, X, Emacs, Tex) with them, or expect it to be there when they arrive... Narrowness of experience leads to narrowness of imagination."

"In science, we reserve our highest honors for those who prove we were wrong. But in computer science..."

"How can operating systems research be relevant when the resulting operating systems are all indistinguishable? (Unix is) a victim of its own success: portability led to ubiquity. That meant architecture didn't matter, so there's only one."

"Government funded and corporate research is directed at very fast 'return on investment'... The metric of merit is wrong."

"Measure success by ideas, not just papers and money. Make the industry want your work."

"The future is distributed computation, but the language community has done very little to address that possibility."

My take on the lessons learned, again in the form of quotes:

"Keep the ideas flowing, even if the implementation is not feasible (using existing systems)."

"When thinking of distributed systems -- think beyond web, Browser and Flash Player"

"Something is popular, does not mean it is correct or best way to do that thing."

"Do not publish papers that fake measurement as research."

"Do not take a job that you are not truly motivated about."

"Writing software in Java is like writing detailed machine instructions. Learn Python instead."

REST, Flash Player, Flex

In doing some experiments with Flex and RESTful architecture, I realized that there seems to be a whole lot of problems. Flash Player was designed to support traditional HTTP web access such as form posting or resource retrieval using GET and POST. So a number of features that are used in RESTful design are not supported by Flash Player. People have written additional client-side or on server-side kludges to work around the problems with HTTP support in Flash Player. Most of the server side changes are hacks, and the client-side changes are in external third-party libraries, which are sometimes missing crucial features like cookies, TLS, etc. Even in the best possible scenario, you still need to provide crossdomain policy file even if the Flash application is accessing resources on the same server. One of the reasons I suspect is that Flash Player relies on the browser for HTTP support, and hence supports only the lowest common set of features, which are not enough for REST architecture.

What is the solution? Depends on what you want to do.
  1. If you have control over server-side of the system, you need to incorporate certain kludges to support Flash restrictions. For example, provide crossdomain policy-file, map some header or URL to method PUT and DELETE, return 200 success response with message body containing actual error code (e.g., 404 vs 405 vs 501) or headers. Any of these techniques looks like a hack at best.
  2. If you have control over the client, you can use an existing third-party RESTful client library in ActionScript. However, be prepared to provide a crossdomain policy-file or incorporate a proxy. Alternatively, you can also perform some Flash Player-specific translations on the fly in your proxy.
  3. Use Flash Player's ExternalInterface mechanism and incorporate your RESTful client code in JavaScript. This is sometimes not easy, error-free or feasible. Moreover, now your Flash application depends on your Javascript.
What are the problems with these solutions?
  1. You cannot build a general purpose RESTful web application (server-side) and expect Flash Player application to use them. You will need to be Flash Player-aware.
  2. You cannot build a general purpose Flash application (client-side) to use an existing RESTful web service without additional dependencies and network elements (proxies).
What is the real solution?
  1. It looks like HTTP+REST won't really be able to solve all the problems in ActionScript for Flash Player without Adobe's blessings, e.g., incorporate full HTTP stack in the Flash Player or provide a different way other than crossdomain to do authentication of scripts.
Some additional references [1, 2, 3, 4]

REST and SIP

This article describes a RESTful SIP application server architecture.

Why do we need this?
SIP is the protocol of choice for Internet session initiation and control such as for VoIP or multimedia calls. Although SIP is similar to HTTP in many respects, there are crucial differences in the design. Two of the major difficulties among web developers in adopting SIP are (1) no existing SIP-based web tools similar to programming libraries for HTTP and XMPP on Flash Player, (2) the initial cost to get started with basic working system is huge with lot of specifications, e.g., for NAT and firewall traversal. On the other hand, web developers are used to building applications on top of HTTP which works for most cases out of the box. More recently RESTful architectures are gaining popularity among web services. In the absence of easy to use web tools for SIP and large set of specifications for a SIP system, web developers tend to resort to quick and dirty hacks which in the end are short term and not interoperable. Hence there is a need for a easy to use RESTful architecture for SIP-based systems that allows quick application development by web developers. This article proposes such an architecture.

What exactly is difficult?
SIP supports both UDP and TCP transports. Many earlier systems implemented UDP, whereas both transports are a must for SIP proxy servers. In client-server communication, with several clients behind NAT and firewall, UDP causes problem. Secondly, with UDP you also need the reliability of transactions and hence the transaction state machines in SIP. The SIP request forking and early media feature have created lot of stir and confusion among developers. Several other telephony-style features are also not needed for many Internet oriented SIP applications that do not talk to a phone network. The NAT and firewall traversal are defined outside core SIP, e.g., using rport, sip-outbound. A developer usually prefers to have an integrated application library and API that is quick and easy to use. Moreover with lots of RFCs related to SIP, it becomes difficult to figure out what specifications are core and what are optional for a particular use case. A number of new web-based video communication systems use proprietary technologies such as on Flash Player because of lack of a ready-to-use SIP library to satisfy the needs.

To solve the difficulties faced by web developers, a subset of the core features of SIP are needed as an easy to use API. Such an API could be available as a built-in browser feature or a plugin. Once the core set of resources are identified, rest of the API can be customized by the application server providers and developers, or in separate communities.

What use cases are considered?
SIP is designed to be used consistently in different use cases such as client-to-client communication, client-to-server as well as server-to-server. The core SIP says that each SIP user agent (application client) has both UAC (client) and UAS (server). In this article I refer to client as a user agent and server as an application server, which are different from SIP terminology. Since the target audience for the proposal is application developers, only the client-server interface needs to be considered. The backend application server can translate the client-server request to appropriate SIP messaging for server-to-server case if needed, e.g., for service provider's network you may need high performance UDP based server-to-server SIP messages.

What are the SIP-related resources?
Once we focus on a small subset of the problem -- define RESTful API for client-server communication to access a SIP application server -- rest of the solution falls in place naturally. In particular, the SIP application server will provide two core resources: "/login" and "/call" to represent list of currently logged in users and list of active calls. Additionally, it can provide user profiles of signed up users at "/user" which internally may contain things like voicemail resources for the user. The client uses standard HTTP requests, with some additional methods as shown below, to access the resources and interact with others. One difference with standard RESTful architecture is that the client-server connection may be long lived, and also used for notification from server to client. In that sense it does not remain pure RESTful.

Login: The SIP registration and unregistration are mapped to "/login/{email}" resource, e.g., "/login/kundan@example.net". Doing a "POST /login/{email}" with message body containing your contacts, can be used to REGISTER. The response will return your unique identifier for the login resource, e.g., "/login/{email}/{contact_id}. Later, you can use "DELETE /login/{email}/{contact_id}" to un-REGISTER or a subsequent "PUT /login/{email}/{contact_id}" to do a REGISTER refresh. The actual representation of the login contact information can be in XML, JSON or plain text and is application dependent. For example one could combine the presence update including rich presence with the registration method. Clearly the login update requires appropriate authentication.
 POST /login/kundan@example.net      -- new registration
request-body: {"contact": "sip:kundan@192.1.2.3:5062"}
response-body: {"url": "/login/kundan@example.net", "id": 1, "expires": 3600}

PUT /login/kundan@example.net/1 -- registration refresh
request-body: "sip:kundan@192.1.2.3:5062"

DELETE /login/kundan@example.net/1 -- unregister

GET /login/kundan@example.net -- get list of contact locations
response-body: [{"id": 1, "contact": "sip:kundan@192.1.2.3:5062", ...},...]
Call: The call is split into two part: conference resource and invitation. The conference is represented using a "/call/{call_id}" resource, where a client can "POST /call" to create a new call identifier, or "POST /call/{call_id}" to join an existing call. The conference resource represents the list of participants in a call.
 POST /call             -- create a new call context
request-body: {"subject": "some discussion topic", ...}
response-body: {"id": "123", "url": "/call/123" }

POST /call/123 -- join a call
request-body: {"url": "/login/kundan@example.net", "session": "rtsp://...", ...}
response-body: {"id": 2, "url": "/call/123/2", ...}

GET /call/123 -- get participant list and call info
response-body: {"subject": "some discussion topic",
"children": [{"url": "/call/123/2", "session": "rtsp://..."}]
}

Invite: Call invitation requires a new message such as "SEND". For example, "SEND /login/{email}" sends the given message body to the target logged in user. Similarly, "CANCEL /login/{email}/1" cancels a previously sent message it is not already sent. The message body gives additional details such as whether the message is a call invitation or an instant message. The message body is application dependent. The SIP application server does not need to understand the message body, as long as it can send a SEND message from one client to another. This makes a SEND more closer to an XMPP instead of a SIP INVITE. If the callee wants to accept the call invitation, it joins the particular session URL independently.
 SEND /login/alok@example.net     -- send call invitation
request-body: {"command": "invite", "url": "/call/123", "id": 567}

SEND /login/alok@example.net -- cancel an invitation
request-body: {"command": "cancel", "url": "/call/123", "id": 567}

SEND /login/kundan@example.net -- sending a response
request-body: {"command": "reject", "url": "/call/123", "id": 567, "reason": ...}
Event: SIP includes an event subscription and notification mechanism which can be used in several applications including presence updates and conference membership updates. Similarly, one needs to define new mechanism to subscribe to any resource and get notification of a change. This gives rise to a concept known as active-resource. The idea is as follows: if a client does a GET on active resource, and does not terminate the connection, then the client keeps getting the initial state of the resource, as well as any future updates until the connection is terminated. The future updates may include the full state or a difference depending on the request parameter.
 GET /call/123          -- keep track of membership information
response 1: ... -- initial membership information
response 2: ... -- any addition or deletion in the membership

GET /login/kundan@example.net -- keep track of presence updates
response 1: ... -- initial presence information
response 2: ... -- subsequent presence updates.
Profile and messages: The SIP application server will host user profile at "/user/{user_id}". The concept of user identifier will be implementation dependent. In particular, the client could "POST /user" to create a new user account, and get the identifier in the response. It can then do a "GET /user/{user_id}" to know various URLs to get contact location of this user. It can then do a GET on that URL to fetch the contacts or do a SEND on that URL to send a message or call invitation.
 POST /user                            -- signup with a new account
request-body: {"email": "kundan@example.net", ...}
response-body: {"id": "kundan@example.net", "url": "/user/kundan@example.net" }

POST /user/kundan@example.net/message -- send offline messages (voice/video mail)
request-body: {"url": "rtsp://..."}

GET /user/kundan@example.net/message -- retrieve list of messages
response-body: [{"url": "rtsp://...", ...]
Miscelleneous: There are several other design questions that are left unanswered in the above text. Most of these can be intuitively answered. For example, the HTTP authentication credential defines the sender of a message, i.e., SIP "From" header. The sequential or parallel forking is a decision left to the client application. The decision whether to use a SDP or XML-based session description is application and implementation dependent. For example, if the client is creating a conference on RTSP server, it will just send the RTSP URL in the call invitations. Similarly, for Flash Player conferencing it will send an RTMP URL in the call invitation. The call property such as participant's session description can be fetched by accessing the call resource on the server. Thus, whether an RTSP/RTMP server is used to host a conference or a multicast address is used is all client or application dependent. The application server will provide tools to allow such freedom.

Conclusion: A RESTful interface to SIP application server is an interesting idea described in this article. The idea looks feasible and doable using existing software and tools, and hopefully will benefit both the web developer and SIP community in getting wider usage of SIP systems. The goal is not to replace SIP, but to provide a new mechanism that allows web-centric applications to use services of a SIP application server and to allow building such easy to use SIP application server.

Several of the pieces described in this article are already implemented in Python, e.g., RESTful server tools, video conferencing application server, SIP-RTMP translation and SIP server and client library. The next step would be to combine these pieces to build a complete REST and SIP project. If you are interested in doing the project feel free to get in touch with me!

REST, RESTful and restlite

This post announces a new open source software: http://code.google.com/p/restlite/

What is restlite? Restlite is a light-weight Python implementation of server tools for quick prototyping of your RESTful web service. Instead of building a complex framework, it aims at providing functions and classes that allows your to build your own application.

restlite = REST + Python + JSON + XML + SQLite + authentication

Features
  1. Very lightweight module with single file in pure Python and no other dependencies hence ideal for quick prototyping.
  2. Two levels of API: one is not intrusive (for low level WSGI) and other is intrusive (for high level @resource).
  3. High level API can conveniently use sqlite3 database for resource storage.
  4. Common list and tuple-based representation that is converted to JSON and/or XML.
  5. Supports pure REST as well as allows browser and Flash Player access (with GET, POST only).
  6. Integrates unit testing using doctest module.
  7. Handles HTTP cookies and authentication.
  8. Integrates well with WSGI compliant applications.

Motivation: As you may have noticed, the software provides tools such as (1) regular expression based request matching and dispatching WSGI compliant router, (2) high-level resource representation using a decorator and variable binding, (3) functions for converting from unified list representation to JSON and XML, and (3) data model and authentication classes. These tools can be used independent of each other. For example, you just need the router function to implement RESTful web services. If you also want to do high-level definitions of your resources you can use the @resource decorator, or bind functions to convert your function or object to WSGI compliant application that can be given to the router. You can return any representation from your application. However, if you want to support multiple consistent representations of XML and JSON, you can use the represent function of request.response method to do so. Finally, you can have any data model you like, but implementations of common SQL style data model and HTTP basic and cookie based authentication are provided for you to use if needed.

This software is provided with a hope to help you quickly realize RESTful services in your application without having to deal with the burden of large and complex frameworks. Any feedback is appreciated. If you have trouble using the software or want to learn more on how to use, feel free to send me a note!

Protocol Jungle of Internet multimedia communication

The diagram shows several protocols for Internet multimedia communication. (Click on the diagram to see the full size picture.) In the protocol jungle, a protocol is analogous to a species, its real-world implementation or deployment is an animal of the species. Some animals or species compete with each other for survival. Some animals live with each other in harmony. Some animals do not care or interact with each other since they live in different place, i.e., application or domain. Evolution and mutation results in long lasting survival of some species whereas others become extinct. Unlike using a protocol zoo metaphor, I use a protocol jungle, because there is really a competition between protocols when big companies have invested in certain protocol unlike a closely guarded and nurtured zoo system.




The diagram shows the species and its relationship with other species, e.g., whether A uses B or whether A and B are friendly. Due to space constraint, some items are grouped together, e.g., all the audio/video codecs, and some relationships are missing, e.g., RTMP is friendly with Speex. Ideally, we need a multi-dimensional representation to show multiple aspects of the jungle and how they are related. The following text lists the protocols that serve similar or common functions, and usually are competing within that function.

FunctionProtocols
Structured data encodingXML, ASN.1, RFC822, others
Audio encodingG.711, G.723.1, G.722, G.726, G.728, G.729, MP3, Speex, Nellymoser, AMR, Silk, GIPS, etc.
Video encodingH.261, H.263, H.264, MPEG, Sorenson, Vidyo, etc.
Media transportRTP/RTCP, SRTP, ZRTP, Skype, IAX, RTMP, RTMFP
RendezvousSIP, H.323, Skype, Stratus/RTMFP
Session descriptionSDP, H.245, Jingle
Session negotiationSIP/SDP, H.245, Jingle, Skype, RTMFP
Call signaling and controlSIP, H.225/Q.931, Skype, IAX, MGCP, SCCP (Skinny), RTMFP
Streaming media controlRTSP, RTMP
Session announcementSAP
ConnectivityICE/STUN/TURN, Skype, RTMFP
Remote Procedure CallSOAP, XMLRPC, REST, RTMP
Programming callsCGI, CPL, CCXML, MSCML
Programming voice dialogVoiceXML
Instant messagingXMPP, SIMPLE, MSRP
PresenceXMPP, SIMPLE
Shared resource accessREST, XMPP, XCAP
Shared stateXMPP, RTMP, HTTP


As you can see that a SIP system typically employs one protocol for one task or a few related tasks, but integrated monolithic systems such as those based on RTMP/RTMFP, Skype or IAX tend to combine multiple functions in the single protocol. I have not listed H.32x protocols other than H.323 because those are intended for non-IP networks. Nevertheless, there are several H.32x systems, e.g., for room based video conferencing or for carrying voice among carriers.

Interworking

With multiple protocols available for the same function, interoperability or interworking among those becomes important. I have talked about SIP and XMPP interworking in the last post. I have hands-on experience with several of the interworking scenarios among protocols shown in the diagram.

H.323-H.324: One of my projects in my first job was interworking between H.323 and H.324. Since both these systems use H.245 as the main session description and negotiation, the interworking task is relatively simple. I also worked on part of H.320 system to try to build H.323-H.320 interworking, but did not complete.

SIP-H.323: One of my first project during my M.S. at Columbia University was SIP-H.323 interworking. I have written sip323 software and couple of internet drafts and papers [1] on this. My PhD thesis gives a complete interworking procedure for basic call setup and registration. The conclusion was that while basic call setup and registration are easy to interwork, the full interworking of all the supplementary services is not feasible and not even needed in many cases. Since both SIP and H.323 use RTP/RTCP for media transport and can use the same set of codecs, the signaling gateway is efficient. The company SIPquest which productized my software demonstrated 10k simultaneous calls (this article).

SIP-RTSP: These protocols serve different purposes, but it is possible to build a system that needs both these functions in a standard compliant way. The sipum software is a voice mail and answering machine that uses SIP for calls and RTSP for recording and playback of media. Since both these use RTP/RTCP for media transport and can use the same set of codecs, the software is efficient as the media path can bypass the software. Please see my papers [1] for details.

SIP-RTMP: There have been several attempts at implementing Flash based SIP systems and SIP-RTMP translator is one of the approach. Some existing projects that implement these are siprtmp, gtalk2voip, red5phone and flaphone. Since RTMP is an integrated streaming protocol which can also do control and RPC, the translator is inefficient since it needs to incorporate the media path as well.

SIP-Skype: Being a proprietary protocol, it is not easy to interwork with Skype. However, Skype itself uses SIP to allow trunking with PSTN providers, and recently there was some news about SIP-based Skype gateway for enterprise.

SIP-IAX: Although IAX is open, it is an integrated protocol that combines media and signaling in the same connection, hence suffers from the same scalability problem as other integrated protocols like RTMP. Asterix also has a SIP gateway so that it can talk to SIP-enabled devices, especially carrier equipments.

SIP-XMPP: There is a interest group that discusses this in depth. My last post gives more links about the interworking scenarios using a gateway or co-location in the client.

SIP-RTMFP: Given the P2P promise of RTMFP, a gateway between these two protocols will be able to connect the proprietary Adobe protocol with the rest of the world for a true web-based end-to-end media path. I haven't seen any system that does this.

SIP-H.320: This gateway is particularly useful for existing room based video conferencing systems that want to connect with more Internet-style SIP devices. The idea is similar to SIP-H.323 translator, and in fact a real deployment may use two gateways: SIP-H.323 and H.323-H.320 in practice.

RTMP-XMPP: Since RTMP and XMPP serve two completely different functions, there is no need to interoperate. However, people have built systems that use XMPP for messaging and signaling while using RTMP for media path. Unfortunately since Jingle extension wants to define its own end-to-end session, it becomes not so useful for exchanging RTMP server session information. In particular use XMPP custom extensions based on presence and message to rendezvous, but do session control and call management in RTMP itself.

XMPP-SIMPLE: The SIP-XMPP interest group is also looking at SIMPLE-XMPP translation. However, given the disconnect between the two protocols, it is likely that all the presence and message updates go through the gateway and hence not as efficient as one would want for presence and instant messages.

RTMP-Skype: Now this is going to be really tough because firstly Skype is still a proprietary protocol, and secondly, both these are integrated protocols hence requiring complete conversion of signaling and media. An specific example could be allowing people to access Skype from web pages, e.g., by having a simple RTMP server in the Skype application itself. This works if Skype is running on your local computer. Alternatively, you need the Flash application to connect to Skype super-nodes running on public computers using RTMP. This poses security risk and is inefficient. Why inefficient? because RTMP over TCP means that only the applications on public Internet will be able to receive the connection, and RTMP is not really good for real-time interactive communication because of its latency and buffering. However, if such gateway are incorporated in Skype, then it truly become ubiquitous to web applications.

RTMP-RTSP: These are two competing streaming protocols. Instead of having a gateway that translates between the two protocols, it might be better to build an integrated client or integrated server -- you can record using RTMP and view using Quicktime (RTSP), or you can use the same client to access real-time streams from RTMP or RTSP. Since RTMP incorporates RPC along with streaming control and media path, whether as RTSP is just streaming control, a complete translation of all the functions may not be feasible.

ASN.1-XML: There has been effort to standardize this, e.g., XER. The proposed H.325 standard by ITU-T will use XML while allowing compatibility with some of the predecessors which are in ASN.1 PER. ASN.1 and XML are just data formats and for the purpose of P2P-SIP, they are not very significant.

If you have data about the usage in real deployment for particular protocol(s), feel free to post your comment.

[1] My publication page http://kundansingh.com/#papers